FoundationsBeginner3h

How mobile apps work.

Native vs cross-platform, the app lifecycle, and the stores.

What is a mobile app?

A mobile app runs on a phone, installed from a store, with access to the device's camera, sensors, and notifications. You can build one natively per platform, or cross-platform with a single codebase. This track takes the cross-platform path with React Native.

Why it matters

Mobile is where most people spend their screen time, and the constraints are real: small screens, touch input, flaky networks, battery, and two strict app stores. Understanding the landscape — native versus cross-platform, the lifecycle, the store gatekeepers — frames every decision you will make later.

What to learn

  • Native (Swift, Kotlin) versus cross-platform (React Native, Flutter)
  • Why React Native: one codebase, native UI, React skills transfer
  • The app lifecycle: foreground, background, terminated
  • The two stores and their review processes
  • How a mobile app differs from a web app
  • Device constraints: network, battery, memory
  • The shape of the React Native ecosystem

Common pitfall

Treating a phone like a desktop with a small screen. Mobile has touch targets, gestures, interruptions (calls, notifications), offline periods, and battery limits that the web never forced you to consider. Designing as if it were a shrunk website produces apps that feel wrong on a device.

Resources

Primary (free):

Practice

Write a one-page comparison: for a simple app idea, list what you would gain and lose building it natively versus in React Native. Note one device constraint (network, battery, or interruptions) that a web version would not have to handle. Done when you can justify choosing React Native for a real project.

Outcomes

  • Compare native and cross-platform approaches.
  • Explain why React Native fits a React developer.
  • Describe the mobile app lifecycle states.
  • Name the device constraints that shape mobile design.
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